GodotUO

Classic Ultima Online on Godot 4 .NET


Project maintained by DatMoshu Hosted on GitHub Pages — Theme by mattgraham

Roadmap

Where GUO is heading. This is a direction, not a schedule: items move as they are measured and proven. Decisions that bind are in the ADRs (docs/architecture/); open work is in GitHub Issues.

Now: getting ready for a first public preview (v0.1.0)

Next

Performance, the one parity gap. Frame times on every platform are measured with one probe, scene by scene. Draw-call cuts land only at exact parity, and ADR-0007 (the sorted world in batched meshes) was measured, recommends rejection, and waits for the owner’s decision. A fair ClassicUO-vs-GUO table, with the same view on the same machine, is published before any comparison is claimed.

Mobile.

Web.

Editor and Store.

Later

How to help

Pick an issue labelled good first issue or help wanted, or bring an idea to the Ideas category in Discussions. See Contributing.