Classic Ultima Online on Godot 4 .NET
| You want to | Go to |
|---|---|
| Ask how to do something | Discussions → Q&A |
| Share a screenshot, video, build or shard | Discussions → Show and tell |
| Suggest a feature or a direction | Discussions → Ideas first; it becomes an issue once it’s agreed |
| Report a bug | Issues → Bug report |
| Report a security problem | Privately: the repository’s Security tab, “Report a vulnerability” (see SECURITY.md) |
| List your shard in the client | A pull request to servers/catalogue.json (Servers and Accounts) |
| Contribute code or docs | Contributing; a new feature starts with a Discussion or short ADR and names its layer |
UO_CLIENT_VERSION) and the shard emulator.| Label | Means |
|---|---|
good first issue |
Small, well-scoped, a good way in |
help wanted |
Open for anyone to pick up |
parity |
GUO differs from ClassicUO |
area: render, area: input, area: network, area: data, area: editor, area: tools, area: ui |
The subsystem |
platform: android, platform: steamdeck, platform: web, platform: windows |
Only on that platform |
upstream |
Also happens in ClassicUO |
needs repro |
Can’t act on it until someone can reproduce it |
Everyone in the issues, discussions and pull requests follows
CODE_OF_CONDUCT.md.
Ultima Online is a registered trademark of Electronic Arts Inc. GodotUO is an unofficial fan project, not affiliated with or endorsed by Electronic Arts or Broadsword Online Games. Bring your own client data.