GodotUO

Classic Ultima Online on Godot 4 .NET


Project maintained by DatMoshu Hosted on GitHub Pages — Theme by mattgraham

Community and Support

Where to go

You want to Go to
Ask how to do something Discussions → Q&A
Share a screenshot, video, build or shard Discussions → Show and tell
Suggest a feature or a direction Discussions → Ideas first; it becomes an issue once it’s agreed
Report a bug Issues → Bug report
Report a security problem Privately: the repository’s Security tab, “Report a vulnerability” (see SECURITY.md)
List your shard in the client A pull request to servers/catalogue.json (Servers and Accounts)
Contribute code or docs Contributing; a new feature starts with a Discussion or short ADR and names its layer

Good bug reports

Labels

Label Means
good first issue Small, well-scoped, a good way in
help wanted Open for anyone to pick up
parity GUO differs from ClassicUO
area: render, area: input, area: network, area: data, area: editor, area: tools, area: ui The subsystem
platform: android, platform: steamdeck, platform: web, platform: windows Only on that platform
upstream Also happens in ClassicUO
needs repro Can’t act on it until someone can reproduce it

Code of conduct

Everyone in the issues, discussions and pull requests follows CODE_OF_CONDUCT.md.

Not affiliated

Ultima Online is a registered trademark of Electronic Arts Inc. GodotUO is an unofficial fan project, not affiliated with or endorsed by Electronic Arts or Broadsword Online Games. Bring your own client data.