Classic Ultima Online on Godot 4 .NET. One repository to build, play and manage your client on the desktop, on your phone and on your Steam Deck.
GodotUO carries ClassicUO's C# across to Godot: the network stack, the file readers and the game logic as they are, with only the renderer, input and audio rebuilt on the engine. The aim is identical behaviour first and improvements second.
You bring your own Ultima Online install. No game data is in the repository or in any build. The client reads your install in place and never writes to it.
launchers\game\play.bat, or a build from the release workflow.
Touch controls, centred screens, soft keyboard and dual-screen devices. Android build
Export, install over ssh and a Steam shortcut, from one launcher folder.
Godot 4.7 cannot export C# to the web yet; the pipeline is ready for when it can.
launchers\pipeline\00_bootstrap.bat fetch the pinned engine and upstream
copy launchers\_shared\config.local.bat.example launchers\_shared\config.local.bat
launchers\dev\smoke.bat check that everything resolves
launchers\game\play.bat play
Set UO_CLIENT_DATA to your install in config.local.bat. The client connects to 127.0.0.1:2593 unless you set UO_SHARD_HOST. See the dev shard for a local server to play on.
How the port is split into verbatim, shim and rewrite tiers.
Every setting, and the order they resolve in.
One folder per job, one obvious launcher.
Data, shards, licences and what "ported" means.